Kowloon Walled City (Remains)

Dublin Core

Title

Kowloon Walled City (Remains)

Subject

Culture

Description

Formerly the most densely populated area in the world, initially built as a military fort to report on the British during their colonization of Hong Kong. Afterwards it kept growing and became a non-governed area, attracting refugees and people with no where else to go. Firstly, the actual historical conditions of the city, as a “lawless slum” in addition to being the most densely populated area in recorded history, holds value as an example of urban density and self-organization contrasted with current standards. Furthermore, the Walled City was during an Hong Kong’s its colonization to Britian, as a means for the Chinese to keep watch on the British (Roos). Lastly, the walled city is also a point of interest for pop culture, particularly the “cyberpunk” genre. Currently, the Kowloon Walled City is being digitally preserved in some capacity, through virtual reality. However, unlike the other two examples, what is being preserved is not a one-to-one representation of the former city, but rather the essence of its aesthetics. This is done through digital media, utilizing the city as an inspiration for settings in video games (Bedingfield), as well as being settings within films. This improves the sustainable goal of education by informing of the existence of the walled city, and its cultural impact. ely populated area in the world, initially built as a military fort to report on the British during their colonization of Hong Kong. Afterwards it kept growing and became a non-governed area, attracting refugees and people with no where else to go.

Creator

ajk28

Source

is51102025

Contributor

ajk28@st-andrews.ac.uk

Language

English

Type

Intangible

Identifier

1248

Date Submitted

10/03/2025

Date Modified

27/03/2025

Spatial Coverage

current,22.332222,114.190278;

Europeana

Europeana Type

TEXT

Intangible Item Type Metadata

Prim Media

3794

Citation

ajk28, “Kowloon Walled City (Remains),” STAGE, accessed December 13, 2025, https://stage.openvirtualworlds.org/omeka/items/show/2938.

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