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Scone Abbey – 1390

About

The Reconstruction

The precise location of Scone Abbey had long remained a mystery, but in July 2007 archaeologists pinpointed the location using Ground Penetrating Radar (GPR) technology, Scone Abbey’s structure was revealed to be larger than had been imagined and the exact location was found to be in what is now a garden area in front of Scone Palace and Moot Hill. Using the data gathered by archaeologist Oliver O’Grady and working with historical experts Prof Richard Fawcett and Prof Richard Oram we created a 3D virtual model to help us better understand the Scone Abbey site. This reconstruction is part of the larger project entitled ‘Royal Scone: parliament, inauguration and national symbol’. Professor Richard Oram, project leader and Professor of Environmental and Medieval History at the University of Stirling said: “Despite Scone’s importance in Scottish identity and Scotland’s history, there is currently limited understanding of the site, the function of its components, and the nature of the activities undertaken there. This project will assemble a network of researchers in archaeology, architectural history, legal and political history – including representatives from Historic Scotland – to develop a wider and more accurate picture of what royal Scone was like.” In 2007 Dr O’Grady conducted archaeological research on the site of Scone, which revealed most of surviving ground-plan of the medieval abbey church and also the original form of the Moot Hill royal assembly mound and its enclosures. He explains, “This project is a great opportunity to cut through all the myths surrounding Scone and create a new informed account of Scone’s place in our national story and international heritage sites.”

Project Team

Authors:

Sarah Kennedy, Alan Miller

Specialist Advisors:

Oliver O'Grady (OJT Heritage)

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Ways to Access the Reconstruction

Gallery

Research and Design

Historical Research

How the Reconstruction Was Made

A digital landscape was created using survey data and height map. Models were created in 3D modelling programs and imported into OpenSim (an online, opensource, cross-platform, 3D multi-user virtual environment). The models were then scaled, orientated and assembled. The landscapes were populated with flora and fauna. Where applicable, models of characters and animals were imported and animated.